Product Bundles

Call Today to Build Your Product Bundle!

Hardware (VR Headsets)

^

Pico

The Pico is the most easy to use VR headset for education. Explore the highest quality mixed reality headset with the Pico 4 Ultra, or get started with the Pico Neo 3!
9

Pico 4 Ultra

9

Pico Neo 3

Pico Hardware
^

Meta Quest

The Meta Quest 3 (MQ3) has the potential to revolutionize education by providing immersive, interactive, and engaging learning experiences. Explore virtual field trips, interactive 3D models, or learn a new language!
9

Meta Quest 3S 128GB

9

Meta Quest 3 512GB

Meta Quest Education Kits
^

HTC available upon request

9

4, 6, 10, 15 piece kits:

These kits cater to small groups or educational settings, offering a manageable number of headsets for VR experiences or training.
9

20+ piece kits available upon request

Suited for larger events or corporate training, these kits can be tailored to fit specific needs, ensuring scalability and ease of management for big deployments.

Software

It’s crucial to understand that VR software in education isn’t a one-size-fits-all solution. Dr. Shannon Putman recognizes this and works closely with educators to tailor software selections to meet the unique needs of their students, ensuring that the technology enhances rather than hinders learning. Here are some of her current software partners:
9

Manage XR

This platform provides a comprehensive management solution for VR headsets, allowing educators to control content distribution and monitor usage, making it ideal for structured educational environments.
9

X-Reps

Focused on immersive training, particularly for sports like football, X-Reps offers tools that can be adapted for educational purposes, providing interactive, scenario-based learning experiences.
9

Engage

Known for its virtual classroom capabilities, Engage allows for interactive, collaborative learning spaces where students can engage in group activities or virtual field trips.
9

Skillveri

This software specializes in vocational and technical training, offering simulations that can prepare students for real-world job scenarios in industries like manufacturing or healthcare.
9

Tae Bo Reboot

Tailored for educational purposes, Tae Bo Reboot offers a suite of tools for creating and deploying educational VR content, focusing on interactive learning experiences.
9

Virtual Life Support

Provides VR simulations for medical training, giving students a safe space to practice life-saving procedures before entering clinical settings.
9

Higher Prana

A Virtual Reality wellness application with unique 360 degree environments, soundscapes, and voice guidance for a highly immersive meditation experience.
9

GW Pro

Immerse your students in a world of specialized simulators for technical training, career exploration and vocational training programs.
Dr. Putman’s collaboration with these partners ensures that educators have access to a variety of specialized tools, allowing for a customized approach to VR in education. As educational needs evolve, she remains open to integrating additional software solutions to meet new demands.

Consulting Services

Dr. Shannon Putman’s consulting services are what truly distinguish her company in the realm of educational technology. With her extensive background as a classroom teacher, special education teacher, and 14 years in public schools, she brings a deep understanding of the educator’s perspective to her work. She respects the knowledge and experience of educators, advocating for an approach where teachers are not just implementers of pre-packaged lesson plans but are empowered to use their creativity in the classroom. Her philosophy is clear: technology should be a tool that educators control, not something that dictates their teaching methods.

Her service model emphasizes support and skill development, ensuring teachers can adeptly handle and utilize VR technology while providing assistance when issues arise. Dr. Putman’s approach is grounded in research-based practices, understanding the importance of perseverance and adaptability in education. She has experience with large-scale implementation, proving that VR can be integrated into educational settings effectively. She challenges the notion of needing specific apps or lesson plans for every scenario, encouraging teachers to explore the technology’s potential in diverse educational contexts. Her goal is not to provide a “plug and play” solution but to empower educators, acknowledging the daily struggles they face and ensuring her services augment rather than overtake their teaching autonomy.

Experience

14 years as a public school teacher, including roles in classroom and special education.

Full-time Support

Available via text, email, or call for any issues or questions.

Monthly Check-ins

Regular meetings to assess progress and address any ongoing needs.

Continuing Education

Through webinars or virtual meetings, ensuring educators stay up-to-date with the latest in VR education technology.

Contact Putman XR Consulting

Immersive Experience – Virtual Reality (VR) – Augmented Reality (AR) – XR Solutions
Immersive Technology – XR Development – Immersive Content Creation – XR Applications
XR Devices – XR in Healthcare, Education, Gaming, Athletics & More